### Keyword Analysis: "a dying wish skyrim"
- Occasion: This is a unique, fictional occasion centered on roleplaying and storytelling within the video game *The Elder Scrolls V: Skyrim*. It's the moment a player character (or a non-player character in a story) faces their end and delivers a final request or statement. It's about defining a character's legacy.
- Tone: The tone is multifaceted, reflecting the diverse characters of Skyrim. It can range from epic and honorable to somber, mysterious, academic, cynical, or deeply personal. The overarching tone should be immersive and true to the lore of the game.
- Recipient: The "recipient" of the wish is the world of Skyrim itself—fellow adventurers, guild members, Jarls, family, or even the player who will carry on their legacy. The reader of the article is a Skyrim fan seeking inspiration for their own roleplaying or creative writing.
### Invented Categories for Skyrim Dying Wishes
1. Wishes from the Halls of Valor: For the True Nord Warrior
2. Whispers from the Shadows: For the Master Thief or Assassin
3. A Final Incantation: For the Arch-Mage in Waiting
4. The Last Thu'um: For the Dovahkiin at World's End
5. A Hearth's Last Ember: For the Everyday Citizen of Skyrim
6. To Oblivion With It All: For the Jaded Adventurer
Every adventure must end. For the heroes of Skyrim, whose lives are a tapestry of dragon battles, ancient magic, and political intrigue, the final chapter is as important as the first. Whether your character is a noble warrior felled in a glorious battle or a cunning mage whose final experiment went awry, their dying wish is their last mark on a world they fought so hard to shape. It’s the ultimate act of roleplaying—a chance to define their legacy, settle old scores, and give their journey a meaningful conclusion.
Crafting that perfect final sentiment can be challenging. You want it to reflect the hundreds of hours you’ve poured into your character’s life, their triumphs, and their regrets. This guide offers a collection of dying wishes, tailored to the many paths one can walk in the land of the Nords. Find one that resonates, or use them as a spark to create a final, legendary farewell for your hero.
Wishes from the Halls of Valor: For the True Nord Warrior


- Tell my shield-siblings to save me a seat in Sovngarde's hall. The mead better be cold and the songs loud when I arrive.
- Bury me with my axe, Skyforged and sharp. A warrior is naked without their steel, even in the afterlife.
- If my old commander from the Legion asks, tell him I died facing the enemy, with my boots on and a war cry on my lips.
- Let my name be a lesson: to live with honor is to die without regret. May my deeds be remembered in the mead halls, not my death on this field.
- Take this amulet to the Jarl of Whiterun. Tell him the storm has finally passed for this old soldier.
- Avenge me, but do not mourn me. A Nord's life is for battle, and a Nord's death is but a journey home.
- See that my share of the loot goes to the Companions. Let them forge new steel for the next generation of warriors.
- Let the bards sing of this battle. Not of my fall, but of the stand we made here today.
- Find my family in Rorikstead. Tell them their father's watch has ended, and he died protecting the hold he loved.
Whispers from the Shadows: For the Master Thief or Assassin


- The key I carry opens a false-bottomed chest in the Ragged Flagon. Use its contents to keep the Guild strong. The shadows must endure.
- There is a ledger hidden beneath the floorboards of Honeyside. Burn it. Some secrets are worth more than any soul gem.
- Tell the Dark Brotherhood that my final contract is complete. I have paid my dues in blood. Hail Sithis.
- Ensure the Black-Briars finally pay their due for what happened in Riften. This was never just about the gold.
- Don't let them find the Skeleton Key. The Nightingales have a duty to protect it, even from beyond the grave.
- There's a bounty on my head in three holds. Use this pouch of jewels to pay it off. A ghost needs no earthly debts.
- I've marked a map with the location of my greatest score. It’s for you, if you’re clever enough to solve the final riddle.
- If you see Delvin, tell him I finally found a lock I couldn't pick: the one on Sovngarde's gate.
A Final Incantation: For the Arch-Mage in Waiting


- Do not let my research on Dwemer soul-mechanics fall into the hands of the Thalmor. It belongs to the College, and to the College alone.
- Preserve my library. Knowledge is the only true immortality, and my collection is my soul.
- The staff I hold contains a bound Daedra. Break the enchantment, don't try to master it. Some power is not meant for mortals.
- My final calculations on the Eye of Magnus are in my journal. It's a warning, not a blueprint. Learn from my ambition.
- Take this soul gem to an enchanting table. My last bit of magicka is inside. Let it forge a weapon that will protect this world.
- My body may fade, but my consciousness will return to the Aetherius. Do not look for me in the dirt, but in the stars.
- Tell Tolfdir he was right. I should have been more careful.
- The ritual is incomplete. The reagents are laid out in my laboratory. You must finish what I started, or Winterhold is in grave danger.
The Last Thu'um: For the Dovahkiin at World's End


- Let my final Thu'um be a whisper of peace upon this land, a calm that outlasts the echoes of my war cries.
- If the dragons ever lose their way again, seek Paarthurnax. The way of the Voice is a path of balance, not domination.
- My soul belongs to Akatosh, not to any Daedric Prince who laid claim to it. Let the gods argue over me; my duty to Nirn is done.
- The Blades will want to hunt the remaining Dov. Do not let them. My victory over Alduin was to save them, not to exterminate them.
- Bury me on the Throat of the World, where the sky is closest and the Words of Power linger in the wind.
- Tell the Greybeards that the prophecy is fulfilled. The World-Eater is gone. Now, at last, there is silence.
- The burden of this soul is now lifted. Live the life I could not—one of peace, hearth, and home.
- Do not try to follow my path. The world needs a new hero now, with a different destiny. Let my legend be a guide, not a cage.
A Hearth's Last Ember: For the Everyday Citizen of Skyrim


- See that my daughter gets my lucky carving knife. May it bring her the same full nets it brought me.
- Tell the Jarl that the bandits are raiding from the east cave. I saw them on my way to the market. My life for the hold's safety.
- My alchemy pouch goes to the temple. Let the priests use the potions to heal the sick.
- Please, take my horse back to the stables in Whiterun. She's a good old mare and deserves a warm bed of hay.
- The deed to my farm is in the lockbox. Give it to my son. May his harvests be more bountiful than mine.
- I owed Lod the blacksmith five iron ingots. Settle my debt for me, so I can rest easy.
- Just tell my wife... tell her I was thinking of her. That's all.
- Bury me under the birch tree by the lake. It's where I first met my love.
To Oblivion With It All: For the Jaded Adventurer


- Whoever is looting my corpse, I hope you get a bounty you can't pay off. And I hope this armor has a curse of minor inconvenience on it.
- Tell Nazeem I'll see him in whatever the opposite of the Cloud District is.
- I want my last will and testament to be a single sweetroll, left on the Jarl's throne with a note that says, "Someone stole mine. Now we're even."
- My one regret is that I never got to Fus Ro Dah a chicken off the highest peak in Tamriel. Please, do it for me.
- I've collected over 300 cheese wheels. Don't ask why. Just roll one of them down the steps of Dragonsreach in my honor.
- If you find a talking dog on the road, tell him I'm sorry, and that I hope he finds a less judgmental master.
- I leave all my worldly possessions to the first person who can figure out what to do with 47 Dragon Bones when you've already maxed out your smithing.
### A Legacy in Your Own Words
Your character’s journey through Skyrim is uniquely yours. These wishes are just a starting point. The most powerful dying wish is one that comes from the heart of your own adventure. Think about the choices you made, the followers you befriended, and the enemies you vanquished. Mix and match these ideas or use them to forge a final statement that is as legendary as the hero you created. After all, a true Nord knows that a good death is the final line in a story well told.